Oddly it almost immediately made me think of a D&D setting: a bunch of small islands between two larger ones, wherein the sea is primarily a passage between two large political entities (empires, kingdoms, whatever). So the islands are criss-crossed by civilizations but mostly unexplored or left alone excepting small ports or bases. Natives who are of neither entity with an animistic religion. And... what if those small craggy islands also house entrances to a vast system of caves that link the islands from beneath the sea. And just like that, I'm excited about a D&D campaign that I will probably never play or would get bored of before a session or two passes.
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