Derik Badman's Journal

Content Tagged "Code Vein"

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2019-10-15 18:08

Following up from yesterday, I ended up watching the Code Vein "good" ending on YouTube. It seemed like a set-up for a sequel, which is kind of odd to do in only one of the endings of a game. It didn't so much answer any questions or provide any closure as just set-up a sequel. But still, I'd play a sequel if they made one.

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2019-10-14 08:13

That also reminds me I never finished writing about Code Vein. I finished the game last week at some point. Based on what I'm seeing online I got the "medium" ending, mostly because early on there was an aspect I didn't totally understand and thus didn't do 1 thing I was supposed to to get the "good" ending. The ending was actually rather underwhelming, and after all the build-up of NPC stories via interactive memoirs, it feels like I never got any story for my actual character. Maybe I missed something, but I don't think I ever discovered what made my character have these special abilities.

Overall, I enjoyed the game. It was a really successful variation on the Dark Souls style in a way that was tons more enjoyable for the simple fact that I did not struggle with every single boss, and actually did get to the end without just wanting to quit (I never did finish Dark Souls 3).

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2019-09-30 07:39

Played a lot of Code Vein over the weekend after it showed up late Friday. It's almost blatant stealing from Dark Souls is quite successful, as are the many elements added to the game that make it both easier and more narratively satisfying. For one thing, when you die, there is no "Humanity" type loss, so while you lose some progress, it's not a similar winnowing away of your ability to survive (or get help). Also you pretty much always have an NPC companion with you to help out, which, for me, is crucial for boss fights. But the companion is optional, so someone who wants a challenge could go it alone.

The game also makes much greater use of NPCs, cut scenes, and a comprehensible story. You have a sense of why you are doing things and what the goal is. And, via a series of "memories" you view via items found in the world, you also learn more about the world, the background, and the other characters. So far I am quite enjoying it. I had a lot of trouble with the second boss fight, but I think that was partially because I hadn't totally understood how a few elements of the game worked (that "passive" abilities had to be... equipped). And like many of these games, I end up constantly wanting to know what's next, to keep exploring and see what happens.

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2019-09-22 17:32

Somehow I ended up trying out the trial version of Code Vein today. It's like an anime Dark Souls and trying very hard to be like the latter. While there are added elements, the core mechanics are basically direct lifting from Dark Souls (with it's equivalent of souls and bonfires and the same death/resurrection mechanic). That said, for at least the trial part, I did not find the game as... onerous to play. While I died a few times, I also did get through the first boss fight without too much trouble. The game is not, to that point, as dark and suspenseful as Dark Souls. It helps that for much of the trial at least, you have an NPC companion running around with you, which helps with distracting opponents (especially the boss) and makes the settings seem less lonely and quiet. The mechanics are a bit involved as is the back story, but I think I'll pick up the full version when it comes out (this week or next I think). Seems like it will offer some of the same fun of Dark Souls but hopefully without quite the same high level of difficulty/frustration. One way that seems to be mitigated is that it offers a way to dynamically switch classes, which should help with issues I've had in Dark Souls where because of whatever type of character I decided to play certain bosses would be ridiculously hard.

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