Had a few more ideas for my Stars Without Number game in the shower this morning, as I slowly piece together the characters' backgrounds (the game started with them having no memories). But it's also the type of ideas that I need to work into the game as playable. It's one thing to decide "x player was on the run because y happened", but it's another thing to figure out how that creates a playable situation I can throw at the characters during a session. Once again, questioning my previous decisions about starting this game. Once again, thinking I should have just stuck with what I was doing previous, or really, I should have just stuck with our very first campaign, as that one seems (in retrospect, admittedly) to have had the best vibe and the simplest set-up.
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